Vohaul
Strikes Back - Basic Plot
With Space Quest 7 behind his back, Roger Wilco
needs a little break, so he and his true love, ambassador Beatrice
Wankmeister, decide to spend some quality time on the most romantic
planet in the known universe - Romanticon 7. As they are in the
middle of a lovely meal at Pie-ery, the only restaurant where every
single meal is made of pie, they get interrupted by an apeman.
Using sophisticated interrogation methods involving a banana, they
find out that the apeman was sent by Vohaul in order to capture
Roger. But wait, isn't Vohaul dead? Only physically. A pair of
apemen rummaging through the fortress ruins shortly after Space
Quest 12 found the disk with Vohaul's mind on it and brought it
back to the Space Quest 7 era. With the help of that disk, they
resurrected Vohaul in the form of a sentient robot. Before the
apeman draws his final breath, they also realise that capturing
Roger was only necessary in order to prevent him from ruining a
much larger evil plot by Vohaul which, if successful, would once
again result in the destruction of the entire universe. Naturally,
being the only one to know about it, Roger must now defeat his
arch-nemesis once again. And so, his next adventure begins...
Vohaul
Strikes Back - Screenshots
Screenshot
1 -
Screenshot
2
- Screenshot
3
- Screenshot
4
- Screenshot
5
- Beatrice
Animation
More
information and up to date status releases may be found at their
website: www.vohaulstrikesback.com
Vohaul
Strikes Back - Status Report January 4, 2005
After
several months of the character art department standing still
(the reasons for which are explained below), we've finally got
things off the ground again. We've chosen a relatively simple
style for the characters, which would allow us to recruit more
artists in addition to the two we already have (Justas and Tiki).
We're going to use Macromedia Flash to create 2D sprites and
animations, examples of which can be seen on our
website (or here and here). If
you think you (or somebody you know) could create similar animations
and is willing to work for free, let us know! You can contact
us via our
forum.
OVERALL - Work on the game has still been proceeding as usual. A bit slower
since September as most of the team still attends a school or a college, but
at least the development has been steady and there are no signs of even the
slightest thought of cancelling the project. The main reason for which being
Marty's backgrounds which would be impossible to simply throw away, due to
their infinite awesomeness.
CHARACTER
SPRITES - In the previous status report, we noted that Kain took
some time off after several conflicts in the team. However, he
managed to disappear completely once again and we haven't seen
him around for half a year, so we've decided to remove him from
the team line-up. It wasn't an easy decision as all the character
model files were only on his computer, so our only choice was
to start from scratch. Later, Tiki joined the team as the new
character artist, but he turned out to be quite busy with other
projects. So it soon became clear that he can't do all the work
alone and the only way to go is to choose a simple style and
try to recruit more artists to reduce individual workload. The
new style was developed by Justas, who is now also one of the
character artists.
WRITING
- Writing is coming along quite nicely. We've made a lot of progress,
come up with new ideas and figured out many problems. The team
was expanded once again as Karmot, a fellow Estonian, offered
his services as a puzzle creation assistant after having noticed
an interview with the VSB team that was published at JustAdventure
in early December.
BACKGROUNDS
- Apart from what I've said in the overall section, there's not
much to add. Marty is still popping out new backgrounds and touching
up / editing older ones wherever necessary. Despite him claiming
himself to be lazy, he actually tends to be always way ahead
in the schedule, compared to the rest of us.
MUSIC
AND CODING - We haven't had much progress in these areas, but
they're mainly scheduled for later phases of the development
anyway. MusicallyInspired has returned after a long absence and
will be continuing his work. BlueMax has sorted out his software
problems and should also be able to begin composing soon. We
haven't started with coding yet, as character sprites are necessary
to make any demos and we haven't had any of those for a long
time.
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