Main Space Quest 1 Space Quest 2 Space Quest 3 Space Quest 4 Space Quest 5 Space Quest 6 Space Quest 7 Miscellaneous Donors

Designers of Space Quest > Famous throughout the universe for creating the Space Quest games, those Two Guys from Andromeda are just a couple of geeks! And Josh Mandel has a great sense of humor but that's about it.

Cool Stuff
more downloads
box art
interaction magazine
roger wilco comics

game designers
custom build pc
book reviews
timer issues
quest for disk space
scrolling screens
buying space quest

Fan Phenomena
fan games

fan stories
fan images


Scott Murphy
Co-Creator of the Series
Designer / Writer / Programmer for Space Quest 1, 2 and 3
Director for the Space Quest 1 VGA Remake
Designer / Writer / Lead Programmer / Voice Actor for Space Quest 4
Designer / Writer / Voice Actor for Space Quest 6
Designer / Writer for Space Quest 7 (project got cancelled)

Scott MurphyBiography:
"I didn't start out to make computer games my life's work. It was an accident. I saw an adventure game before I worked here (Sierra -ed), and I liked it. I had a job I hated and I kept bugging Sierra until they let me come and work as a dealer returns person. And I kept learning things. So I became a support representative for games and then for business products, then I ended up managing the support department.

Then the big crunch hit (in the mid-1980s Sierra On-Line weathered a bankruptcy threat through a major reorganization -ed) and I started doing QA (Quality Assurance) work as well as support stuff. As I got closer to where they were creating the games, I saw Mark Crowe and Doug MacNeill working on graphics for King's Quest 2 and Black Cauldron, and I was intrigued. I started bugging Ken to let me try a game. I saw people working on programming, and I knew that if they could do it, I could do it. So I kept bugging Ken, and finally he shut me up and let me try it. I put in a lot of free time over his house debugging Black Cauldron. And then I ended up being the only one working on it. After a while, Ken and Al Lowe bailed out on me. So I got Black Cauldron shipping, and I was hooked."

Scott and Mark Crowe (the other guy behind the Space Quest Series) first met eachother during work on "the Black Cauldron" game. The two got together and decided to do a game of their own, in their favorite genre - science fiction. The Two Guys were determined and in their spare time programmed what later became the first four rooms the Sarien Encounter. Scott programmed, Mark did graphics and Ken loved the demo and gave them green light to proceed. And the rest, is history.

After work on Space Quest 4 was completed, Scott Murphy left Space Quest indefinately. Scott Murphy tells it this way: "It wasn't so much 'running out of ideas' as it was that we (Scott and Mark -ed) needed some change.". After Space Quest 5 was released, Sierra decided they wanted another Space Quest and called upon Scott Murphy to do it. However, he was then busy programming for Police Quest 4, so Sierra recruited Josh Mandel instead. Scott later joined the team as creative consultant, but ended up having influences on storyline and design as well. Shortly before Space Quest 6 was finished, Josh left the project and Scott was left with the job of getting Space Quest 6 done.

Scott Murphy was working on Space Quest 7 for a short period of time, together with, Leslie Balfour, Jay Lee, Bill Shockley, Mark Aro, Richard Powell, Lori Lucia, Tim Loucks and Craig Alexander. Around February 1998, rumours spread that Scott was fired and would supposibly be re-hired if the SQ7 project was to be restarted. This indeed happend a year later in January/February 1999. However, on the 22nd of February 1999, Chainsaw Monday struck, and Scott Murphy had to leave Sierra as his contract was expired and was not being renewed.

Current whereabouts:
Scott and Mark formed Guys From Andromeda LLC in 2012 and are working on SpaceVenture, the spiritual successor to Space Quest.


Mark Crowe
Co-Creator of the Series
Designer / Writer / Graphics / Music for Space Quest 1 and 2
Designer / Writer / Graphics / Programmer / Hint Book Writer for Space Quest 3
Designer / Writer / Art Designer / Animator for Space Quest 4
Producer / Director / Game Manual Contributing Writer for Space Quest 5

Mark Crowe has been at Sierra On-Line since 1983, first at what became Sierra Publishing, and eventually at Dynamix in Eugene, Oregon. Mark tells it this way:

"I started with Sierra in the Art Department, designing packaging and documentation and what not, so I used my illustration skills there. My first computer graphics project was creating the graphics for Winnie the Pooh and the One Hundred Acre Wood. Then I did animation for King's Quest 2 and then Black Cauldron. Black Cauldron was the first project Scott Murphy and I worked on together."

The second project was to be Space Quest I. Mark and Scott knew there was an audience for a funny science fiction game. After designing SQ1, SQ2, SQ3 and SQ4 with Scott Murphy, Mark moved to Sierra's sister company Dynamix. According to Craig Alexander (general project manager of the first cancelled Space Quest 7), Sierra was swamped with projects in Oakhurst. Dynamix volunteered to do the next SQ, and Mark Crowe wanted to move to Dynamix anyway, so he grabbed the opportunity. Mark Crowe himself tells the story this way: "Let's see. It was back in '90/'91 that I was directing Police Quest 3 after Space Quest 4 was released. SQ4 had been a particularly stressful development (I still consider it to be my masterpiece product) and I was ready to move on to something different for my next project. I was impressed with the work Jeff Tunnel was doing at Dynamix, and was ready for a life change so I came on board there in Eugene, Oregon. I had a few product ideas in mind that utilized Dynamix' adventure gamer development system, but shortly after my arrival, I was asked to do SQ5 using Sierra's SCI." Scott Murphy stayed working in Oakhurst and they would never again work together on a Space Quest game. Mark Crowe continues: "I was aware that Josh Mandel (co designer of SQ6 -ed) was working on a design for SQ5 at that point of time. I don't know about all the politics surrounding that. They asked me to do SQ5, I had some ideas for a story so I said SURE!" Mark Crowe did a great job, but it was to be his last Space Quest.

Current whereabouts:
Mark Crowe used to work at Pipeworks Software. He quit in 2012 to form Guys From Andromeda LLC with Scott. Together, they are working on the spiritual successor to Space Quest, entitled SpaceVenture.


Josh Mandel
Contributing Writer for Space Quest 4 and its manual
Voice Actor for Space Quest 4
Contributing Writer for the Space Quest 5 manual
Designer / Writer / Manual Writer for Space Quest 6
Writer for the Space Quest 7 fangame

Josh started at Sierra On-Line in 1990 as an assistant producer, his first project being the SCI remake of King's Quest 1. But he preferred to spend his time writing sarcastic texts for any designer who'd let him. Unkowingly for many Space Quest fans, Josh Mandel did a huge amount of "behing the scenes" work for the Space Quest Series as contributing writer. Scott Murphy and Mark Crowe gave him his first opportunity by allowing him to write the parody software boxes and bogus hint book for Space Quest 4. He was, in fact, working on a design for Space Quest 5 for a short period of time. But that before Mark Crowe was allocated to the project. Besides the Space Quest Series, he has been a contributing writer on most Sierra adventures, as well as director, writer and co-designer of Freddy Pharkas, Frontier Pharmacist.

Josh Mandel set out to design Space Quest 6 but just as the project neared completion, Josh had to leave the project. Scott Murphy did the rest. Space Quest 6 was market as a 'Scott Murphy solo job'. But in fact Josh had designed the whole game. Scott: "I want to publicly apologize to Josh for this. It was a difficult situation for both of us. The 'solo job' thing I honestly had no clue about until I got my packaged copy of the game. Anyway, Josh did get screwed over and I hope he accepts my too-late apology for any part I may have played. I made a mistake I'm not proud of."

Current whereabouts:
Josh Mandel briefly worked on the Space Quest 7 fangame before it was cancelled. He has retired from the games industry, but regularly helps out fans with their projects. He teaches people how to make balloon animals (no, seriously), ande's webmaster of his family site (being quite the family guy these days), located at


All original content (c) 2018 Brandon Blume & Troels Pleimert. All Space Quest related material (c) by Sierra Entertainment.