| Space 
              Quest 7 Design Sketches
  During 
              the turbulent period in which Space Quest 7 was in production, many 
              Space Quest fans showed doubts if the game would work out. The SQ7 
              team tried to implement a multiplayer aspect which raises a valid 
              question: Does Space Quest and Multiplayer gaming mix? The fans 
              also asked themselves if 3-d graphics was the right way to go. After 
              all, many fans - old as new - were still stuck in the 256 colour 
              VGA era. Add to this the fact that Sierra was going through some 
              very rough weather. How was it possible that SQ7, with all its problems, 
              could have been a worthy addition to the Series? Well 
              Richard Powell, concept artist for the Space Quest 7 project, did 
              everything he could to make the game a success. Rich had drawn an 
              impressive amount of pictures for Space Quest 7 in the relatively 
              short time the project was in production. He kindly agreed to share 
              his awesome work with  . 
              His sketches are scanned and then compressed into super JPG quality. 
              The size of the images might be a bit big, but I wanted to make 
              sure every detail was preserved. I've separated the images into 
              six categories for easy reference. Look at them and convince yourself 
              that Space Quest 7 would have been a success if it had seen the 
              light of day. For 
              more work of Richard Powell, please visit 
              his website. 
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