Space
Quest 5 Plot Inconsistencies
In
the Space Piston magazine supplied with Space Quest 4 there's
an interview with Roger Wilco about his past
adventures. However, in the Galactic Inquirer (supplied with
Space Quest 5), it says that nobody has seen or heard
of roger
ever
since he began working on the Arcada!
The
main rotunda of the StarCon Academy is made up of two
screens that contain the StarCon Crest. If you put these screens
together to make one big one, you'll notice the crest isn't triangular!
Eureka's
shield usage doesn't always make sense. Having shields up or down
has no effect on the attacks of WD40 and the Goliath, weapons
use, the RRS or the EVA pod, or beaming down to some planets.
However, if you try to enter Genetix or Molly's Chug & Glug
SpaceBar or beam down to the colony on Klorox II too early, you
won't be able to get through their transporter shields
When you first get into the Eureka (in the docking bay of the Academy), you can go down to where the pod is and click "Airlock". Although Roger is still inside the bay, the game "thinks" you're in outer space. The consequences are for Roger, needless to say.
When Cliffy goes out to fix the Eureka, he is wearing a spacesuit, but where did he get it? There are two in the pod bay, but the game states that one had the seat of the pants ripped out and the other is too small for Roger. If it's too small for Roger, it's definately too small for Cliffy. Looks like someone on the design forgot to tie up all the loose ends on this one!
You can't go to the SpaceBar until you have collected garbage
from Gangularis, Peeyu and Kiz Urazgubi but at the latter, WD40
attacks before you have time to operate the RRS. After you defeat
her, there isn't any garbage to pick up. The game assumes your
mission is complete and allows you to go to the SpaceBar but you
haven't picked up the last load of trash.
Here's something weird about Genetix. Fly into the lock and the
Genetic Research Laboratory and check the security cams to see
Cliffy and WD40 beam down. Now fly outside and talk to Cliffy.
WD40 will fly off to do a perimeter check. If you fly back into
the Lab, the monitors will show Cliffy and WD40 still standing
at their landing site! Fly back out and go to the dumpster. Cliffy
will follow you and let your "other self" out of the
bin. Fly back to the Lab again and the monitors will still be
showing the same thing even though neither Cliffy nor WD40 are
on that screen anymore!
There is only one Schmears Brand Cutting Torch in Cliffy's toolbox
all the way through the game, but when you use it and leave it
in the EVA pod and then return to the Eureka you'll find it has
reappeared to be taken again. But you don't get any extra points.
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